Not NaNoWriMo

I’ve done (and won) NaNoWriMo 8 years, including most recently in 2017, but I’m not doing it this year. It’s harder to prioritize it when I know I can do it (including 100k+ words in 24 days in 2011), so I decided to take the spirit on NaNo and apply it somewhere else.

So, given that the point of NaNoWriMo is to write that novel you never quite get around to writing, I decided to work on a game idea I’ve had bouncing around in my head. My goal it to get at least a playable prototype done. The graphics won’t look good and only the basic mechanics will be there.

I loved the Command & Conquer series of games, and always found myself more interested in building bases than the combat. And Creeper World 3 was mostly about building bases to take out the creeper. But they’re always on limited maps.

So what I want in a game is some sort of base-builder/RTS/Tower Defence hybrid. Right now I’ve got some general ideas, including a science fiction setting, and that I want it to be hex based.

I’ve got a post that I’ll update as game mechanics evolve, but it’s mostly notes and thoughts rather than a full-fledged design doc right now. Find it: here.

Work in progress on GitHub.

Part of the spirit of NaNo is that public word count, so I’m going to publicly document my progress on this blog. Included at the end of this post is links to each day’s update, which I’ll try to keep doing.

Updates Index

Day 1

Day 2

Day 3

Day 4 / Part 2

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day 14

Day 15

Day 16

 

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