Another relatively slow day, programming wise. I did get a first pass of unit movement working. It’s janky and needs more work, but a unit now follows the path set out for it. I think it’d be nice if it followed the path somewhat smoothly rather than teleporting between hexes, but that’s certainly not needed to get a game working.
There weren’t many examples for how to do move a sprite along a path in cocos2d, so I resorted to looking at the source code for how things are done elsewhere. I ended up subclassing the Action class, and implementing the step() function. I’m still not sure how to make the action stop running when I’ve exhausted the path, but it’s a good start. I definitely don’t want to leave the action running forever in the background.
