Not NaNo Day 17

I spent some more time working on terrain generation, preparing to bring it into the main branch of the game so I can start spawning enemy units. I added a second noise layer to use for not-directly-terrain related sources of randomness, in the game’s case, enemy city-core spawning in chunks.

terrain.png
Enemy city cores randomly distributed and not on water. The closeness they can get to each other is configurable and set to 42 units.
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