Not NaNo Day 18

Today’s task was moving the noise based terrain generation code from my testing branch into the main branch. Once I did this, and fixed a few bugs that cropped up, I also changes the sprites to be normal sized (64×64) versions of the much smaller (8×8) sprites that I’d used in my test. This should mean that, with some tweaks, chunk generation should work in full screen mode as well.

cocos2d terrain noise.PNG
Current state of the game, more or less.

 

There are still some things to fix, one of the main things being that the start city core can spawn on water. I’m thinking of either making sure it can’t spawn on water, or making it be able to be connected wirelessly and give a free wireless energy (and control whenever I implement that) tower to the player.

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